Elendor

The Pretender Chronicles: The Marked

Amrundirn's suspicions lead to a discovery about Ceredir. (Follow up to the scene delayed one month due to RL)
Sort Date: no date set
Location: Osgiliath
Description:

[Osgiliath ZMO(#36)->Amrndirn]

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Weather:            Cloudy

Time:               Nighttime <23:17:54 >

Season:             Autumn

Date:               Orgilion - September 24, 3046

Real Time:          Mon Apr 20 13:25:58 2009

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Osgiliath: Gondorian Fortification - Main Bunker

        A large and rather stark outpost building build for defense. There are

stores of food and arrangements to accomodate large quantities of men for long

periods of time, and arrow slits line walls for defense against attack. The

stone roof overhead is strong and heavily supported by long wooden beams.

Plainly this fort was built for strong defense purposes and little, if any

comfort, in an area where attack is immenint. On one wall a small metal ball

protrudes. (+inspect ball)

        Presently a great work is underway to rebuild the ruined aspects of the

fort, for still in some areas there is evidence of fire and destruction

sentiment to a war in which the fort fell to enemy hands. The many men gathered

hither spend their time either resting or aiding in the process of restoration

and strengthening of the structure.


The sound of banners snapping and fluttering in the breeze outdoors can be

faintly heard in the hushed silence, a breeze that here penetrates the

defenses blowing through the arrowslits blackened by the night without now

in, now out, stirring cloaks and quilts and dust. A chill seeps from the stone,

little thwarted by the torches that are set all about the hall here, but it is

not so cold yet that the breaths of men who rest here and there are

frost-rimmed. A pair of guildsmen crouch over the last remnants of their day's

work washing the mortar from their buckets and trowels. A portion of the wall

where they sit looks newly repaired. Most others sleep. There are no guardposts

here.



Hooded and cloaked, thither, a man enters by the main doors. His attire looks

dark in the half-light, but not so dark as to be black for sure, his footfalls

silent and it appears he is sparingly armored, but well armed sword girt about

his waist and a bow nigh as tall as himself in his hand. Green hands.



[Ceredir(#1394)]

The man who has been assigned the cot nearest to the door is not asleep. Nor is

he sitting on the cot--at a stand next to it is set a washbasin at which

Ceredir, stripped to the waist, is washing his face and neck. Only a stump of a

candle provides some feeble light, by his right side, and as a figure appears

in the doorway, the light flickers briefly on what seems to be a scar on the

inner forearm of the Master Scout's left arm. He tugs at the towel around his

neck, dropping it over the scar. Then turns.



The hood is shunned as its bearer halts, pushed back to reveal a face weathered

and grim. Here is one that does not frown on scars nay, for on the wry

expression he now wears there are scars in plenty. But he frowns now at Ceredir

none the less. "Why are you still here?" Amrundirn Ranger asks bluntly,

dispensing at once with the pleasantries of greetings and such. His glance

strays to the toweled arm, ere leveling.



One eyebrow arcs upward lightly.


[Ceredir(#1394)]

"Why indeed, sir," Ceredir answers, giving the Ranger a nod of recognition as

the man pushes back his hood. "Tuivegil is not here and I have not any word

from him. I am considering heading east to scout for him, but would need

permission to do so. And another along with me or some men I can take."



Strands of wet black hair stick to Ceredir's forehead, droplets of water

rolling down his face, leaving him with the choice of wiping them with the

towel or dripping.



He drips, standing at attention.




The conversation of the workers over yonder and the low clattering of their

tools cease, and they depart for their own beds. There is little else to be

heard, save the chill wind on the banners outside, dim and distant.



Amrundirn's gaze remains level for a long while.



At length he growls: "Wipe yourself off and get dressed before you catch a

cold."



"And get your gear ready we'll see if there is aught to find of Tuivegil, you

and I."



[Ceredir(#1394)]

"Sir."


Ceredir turns, pulling the towel off his arm and onto his hair, which he rubs

with vigor to dry before toweling off his arms and chest. The candlelight still

flickers on his scarred arm, but there are scars, too, across his chest and

other arm. It is not long before he is dressed in tunic and cloak and sitting

on the edge of his cot to pull on socks and boots and tuck in his trousers. He

stands, buckling his sword belt.


At that, the ranger says on a quieter tone, and not at all as brusque:



"Join me in the War Room. There is a matter to attend before we go."



As he then turns to go further within, to the tall double doors over yonder, a

sinew surfaces briefly on his cheek ere his jaw sets weathered face otherwise

smoothed blank.



His feet fall quietly, but quickly.



[Ceredir(#1394)]

Concern flickers briefly through Ceredir's eyes, but he nods, standing and then

following the Ranger. His sword and dagger are fastened securely to his belt,

his cloak already worn.



Osgiliath: Gondorian Fortification, War Room

        The damages of war and fire have been repaired in this room, though

still some scars are visable. However, one is hard pressed to find reminders of

the ruins. A large table stands as the most prominant feature of the room.

Strudily crafted, yet crude and unadorned, one is reminded that here is a land

of hard and bitter struggle in which luxuries serve no purpose. The walls bear

no device or ornamentation save a large and detailed map of Osgiliath and the

lands surrounding, and in one corner there is set a small table well laden with

glass and decanters containing a variety of drink. A single window there is,

facing outwards into the inner courtyard of the fortress, and it is heavily

paned with thick shutters that may be pulled down for privacy.



It is empty here. Dark.



The shaft of torchlight brings little more than a hazy gloom there the shadow

of the large table and its chairs and the map on the wall can be made out

largely but with scarce any detail. Amrundirn moves within and reaches for a

torch hung on the wall by the entrance, and goes further within, leaving the

door ajar behind him. The bow is tossed with a clatter of wood onto that table,

and he reaches for something -- flint and steel most like.



Soon a brightness spreads, the torch crackles as it grows greedily.



The Ranger goes further in still, to the point furthest from the doors lifting

his torch to kindle the one by the map ere depositing it in a hold on the wall.



And then he turns.


[Ceredir(#1394)]

At the room's threshold, Ceredir hesitates, watching the Ranger light the

torches. A nervousness plays over the features of his face, but then Amrundirn's

back is to the Master Scout, and in those few moments, Ceredir takes several

deep breaths, carefully steeling his features to more curiousity and

neutrality.



And then, as the final torch is lit, he steps inside.



Some instinct leads him to shut the door behind him. His bow, which he also

carries, and arrow case, are set to the side and he turns to face the Ranger.



The door is awarded a glance as it swings shut, creaking.



That glance then fleets, to bow and quiver, sword and dagger, and the Master

Scout's face. Amrundirn's head tilts up, as if a greeting or beckoning gesture,

but he remains otherwise still, save for his eyes that follow Ceredir's movements.

Then, voice yet quiet -- hushed, even -- he says:



"Come. Show me."



[Ceredir(#1394)]

The torches flicker and crackle, the only sounds in this room save for

Ceredir's sharp intake of breath. He swallows hard and presses his lips

together, and there is fear in his eyes quite suddenly.



And yet, after a few seconds of silence in which his breathing--hard--can be

heard, he nods and steps forward.



With his right hand, he pushes up his left sleeve to reveal the brand.



The ranger's gaze lowers then.



And is quickly raised, widening as it fixes on Ceredir's own. Amrundirn's

weathered face is drained then, its complexion turned ashen grey. The sound of

leather creaking rises overloud his left hand clenched about the hilts at his

side. He says naught for a long a while but when he does, it is with a whisper:



"What have you done?"



[Ceredir(#1394)]

"Done?" Ceredir's voice cracks with nervousness and he licks his lips, shaking

his head in denial.



"Sir..the Haradhrim...I try to hide it.."



He takes a step back from the Ranger, his complexion also ashen in the

torchlight.


"The Southrons?"



Amrundirn yet whispers, but there is nothing of the softness of hushed speech

in his tone. He makes no movement yet. And he says no more neither, but his

glance remains fixed of Ceredir still.



And so there is a silence.



[Ceredir(#1394)]

Amidst the silence is the sound of Ceredir's breathing, quick and nervous.



Not trusting his voice, the Master Scout nods his answer.



Nor, now that he has stepped back a pace from the Ranger, does he move, though

his eyes go nervously from the man's face to his hand at his sword hilt. And

back.



Brows furrowing, gaze narrowing, Amrundirn turns his head down to the side,

glance felled on the table top. Lightly he shakes his head.



"Now I see."



A long, slow inhale through the nose. And his quiet voice gains a sharpness, as

if wrought deep down in him of veiled steel. "Is that were he sent you?"



"To Umbar?"



[Ceredir(#1394)]

The moments stretch into long silence as Ceredir struggles to form an answer.

A wash of emotions can be read on his face, but chiefly there is fear

there--and then, as the young man looks away from Amrundirn, his gaze dropping

to the floor, despair.



He shakes his head.



Amrundirn's gaze turns yet again to the Scout even on the exhale. But the

morosely tempered mien aside, his voice rises somewhat, not wrathful but near

enough as makes no difference, in a growl: "Speak!"



"Have you forgotten your oath, boy?"



[Ceredir(#1394)]

Another shake of his head, Ceredir's eyes still cast downwards, not meeting the

Ranger's.



"To...Umbar," he says in a choked voice.



The silence falls once more.


The green leather gauntlet creaks, its grip shifting.



"Why?" Again Amrundirn's voice lowers, and the wrath seems swept from his mind.

"For what reason did he send you thither? What errands do you run for Curugil

Gildring?"



[Ceredir(#1394)]

The Scout's head now raises so that Ceredir once more looks to Amrundirn. But

pale and shaking, eyes full of fear, he cannot hold that gaze.



"Weapons," is his answer in a whisper. "He sought the plans for weapons for

Gondor."



The rasping of steel rises, pervading the air, and Amrundirn raises the tip of

his sword slowly, its point -- trembling none, the hand that holds it in check

firm and steady -- aimed at Ceredir's chest and the blade glimmers, the light

of the flames on the wall wedded upon the blade. His voice lowers further

still, until it is but a whisper of a whisper, the very shadow of speech.

"Weapons for Gondor. And what was the price?"



"For I know that mark. I should strike you down where you stand."



[Ceredir(#1394)]

Another step taken backwards, self preservation a strong instinct, though it is

not enough to take the Master Scout out of the range of the sword's deadly

blade. Still, it might perhaps buy him one second more to think, as he does,

eyes again to the Ranger and this time staying on the man, unmoving.



He takes a steadying breath and his eyes flit to the drawn steel. Another

second bought.



And then he nods, albeit slowly and deliberately.



"A hostage--my wife. This brand to mark me. And..information on the sword of

Anarion, upon which my wife will be released."




The silence that has thus punctuaded the conversation rears its ugly head once

more, for a brief spell. The longblade wavers lightly, and Amrundirn says:



"What?"


[Ceredir(#1394)]

Night has long since fallen, and the few men here in the barracks for the night

are asleep. In the war room, though, there is activity. Behind the closed thick

wooden door can be seen the flickering light of torches, and muffled voices,

quite low so that the words do not carry past the door, can be heard.



Inside stands Ceredir, garbed in cloak and his leather armor, bow and

arrow case set aside, though he wears his sword and dagger. Opposite him is the

Ranger Amrundirn.



The Ranger's sword, wavering slightly, is drawn and points at the Master Scout's chest.



Another hard swallow, despite the simplicity of this last question from the

Ranger Ceredir's face is still deathly pale and his voice mirrors this. His

eyes go for a moment to the sword again, ere he returns attention to the Ranger.



"Anarion. Son of Elendil himself. He wishes to learn what it looks like where

it can be found. It would help him substantiate his claim to the throne of

Gondor."



[Tuivegil(#13313)] Open creaks the door, light spilling out to illuminate the

Ranger Tuivegil. His keen eyes take in the scene, and he breathes slowly in,

hand wavering towards the hilt of his sword. His voice is level, "What goes on

here?"



Choices.



Amrundirn's mien, ashen as the sky on a wrathful day, settles, and is rendered

grim and weathered as is its wont. Whatever thoughts weigh this way and that

behind his grey eyes is anyone's guess but mirth is not their temper, not

close by far. Tuivegil's entrance is not answered yet. Choices.



The sword lowers.



"Eve, brother."



[Ceredir(#1394)]

Though Ceredir does not move from where he stands--not even to turn his head to

look at Tuivegil--his eyes close briefly and he quietly breathes a shuddering

sigh of relief as the sword is lowered.



He does not answer Tuivegil's query.


[Tuivegil(#13313)] Tuivegil's hand lowers from his sword hilt. His eyes flicker

from Amrundirn to Ceredir and back as he pushes the door shut behind him,

answering silence with silence, but nodding a greeting to Amrundirn.



The steel rasps, profuse and overloud in the sudden silence, as The Unbeloved

returns his longblade to its sheath. His glance lingers for a moment on

Ceredir, level and sharp, ere he turns to his kinsman. "I've a matter of some

privacy to finish with this man."


"When will you be done with him?"




[Ceredir(#1394)]

Slowly, very slowly, the color is returning to Ceredir's face. Still, he holds

his tongue.


[Tuivegil(#13313)] "That I do not know." Tuivegil moves further into the room,

and leans on the table. He studies the map upon the wall for a moment or two,

"But we leave shortly, and our destination is several days journey to the

south. At least a fortnight, if not more, until we return."




Glimmering gaze turning to the scout, Amrundirn answers, and the leather of his

green gauntlet creaks softly along with his voice, the grip about the hilts

tightening:



"South, eh?"



He looks again to Tuivegil, "Very well."


[Ceredir(#1394)]

Finally, Ceredir moves, turning toward the map and Tuivegil.

"Captain Faramir ordered us to scout east, though, sir," he says to Tuivegil,

his voice wavering yet. "To scout where the enemy is--its movements."



"But..." he turns again, encompassing Amrundirn in his view as well, now. "That

should not take long."



"And then south. Though I believe that Lord Gildring will request me for duty

again, at least briefly."



[Tuivegil(#13313)] "The Captain has asked us to go east?" Tuivegil gazes levely

at Ceredir, "So be it." His eyes are drawn again to the map, "We will still be

the best part of a fornight."




"I'll go east," Amrundirn says, "And you south. Thus we'll cover more ground."




[Ceredir(#1394)]

"He did, sir, aye, in the Drover's Arms. There is a group going south to ensure

the outposts are properly provisioned. He felt that he would best use us in

scouting eastward, to see what the enemy is about," Ceredir says.



Eyes now resting on Amrundirn, he says nothing for a moment. "You should not go

alone, and there are other groups heading south. We could use another pair of

eyes east?"




"Your concern is touching but unwarranted," Amrundirn tells Ceredir. And then:

"What say you, brother?"



[Tuivegil(#13313)] "A third pair of eyes will see more..." Tuivegil smiles a

grim smile, "And a third sword may come in handy."


[Ceredir(#1394)]

A grimace given to Amrundirn, and then leaving the two Rangers to decide

matters, Ceredir walks to where he had set his bow and arrow case and picks

them up. He turns back to the two men and waits.



"I am no Ranger, sirs, but I say we depart now."


[Tuivegil(#13313)] "I concur, but let us wait until morning. Departing is best

done in the light of day, so that we might reach our destination under cover of

darkness." Tuivegil stands and bows, "I shall be in the courtyard at dawn."



"As you wish."



It seems Amrundirn is in no mood for mirth or smiles or any of the sort. But

his words are accompanied by a bow, forearms crossed over his heart. "At dawn,

then."



[Ceredir(#1394)]

"Sir." Ceredir salutes to Tuivegil, but he makes no move to leave the room. He

looks toward Amrundirn, as if waiting some word from that Ranger.




The gaze is met, and held. And ere a moment, as they are secluded again in some

manner of privacy, Amrundirn says quietly: "You will tell me all. Of your

errand, and what transpired thither. Who your compatriots were. And how comes

your wife remains. And how this matter will move forward, if indeed it will.

All that you will tell me, and more, if you hold true to your oath. Only then,

I deem, I may decide." A pause, in which at long last, his hands releases its

hold on his weapon, fingers flexing. He sets one foot before the other,

footfalls borne towards the doorway snatching up his own longbow from the

table as he goes. But what he must decide he does not say.



"But this is not the time, nor the place. In the mean time, I will be watching."



"Stray but a step, and I will destroy you."




[Ceredir(#1394)]

The Scout says not a word more only as he follows Amrundirn out the door, he

is once more ashen-faced.




Players: Amrundirn,Ceredir,Tuivegil
Located in: Gondorian | Haradrim | Mordain